State of War MOD: Text-Based Strategy Game
Game Concept:
A turn-based strategy game where two players command opposing armies. Players take turns attacking each other's bases, managing resources, and deploying units to achieve victory.
Core Features:
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Base Health System
- Each player starts with a base (1000 HP).
- Attacks reduce opponent's base health.
- Win Condition: Reduce enemy base to 0 HP.
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Turn-Based Combat

- Players alternate turns.
- Each turn allows:
- Attack: Deal 50–150 damage to enemy base.
- Reinforce: Heal own base by 20–50 HP (costs 100 resources).
- Deploy Unit: Spend resources to spawn units (see below).
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Resource Management
- Resources: Start with 500, gain 100 per turn.
- Unit Costs:
- Infantry: 50 resources (deals 20–40 damage per attack).
- Tank: 200 resources (deals 50–100 damage).
- Artillery: 300 resources (deals 100–200 damage, 2-turn cooldown).
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Unit System
- Units attack automatically each turn after deployment.
- Units have health and can be destroyed by enemy attacks.
- Unit Types:
| Unit | Cost | HP | Damage/Attack | Cooldown | |----------|------|----|---------------|----------| | Infantry | 50 | 100| 20–40 | None | | Tank | 200 | 200| 50–100 | None | | Artillery| 300 | 150| 100–200 | 2 turns |
Game Flow:
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Setup Phase

- Player 1 and Player 2 choose names.
- Bases and resources initialized.
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Turn Sequence
[Player 1's Turn] - Resources: 500 - Base Health: 1000 - Units: None Actions: 1. Attack (free) 2. Reinforce (cost: 100 resources) 3. Deploy Unit (select type) 4. End Turn [Player 2's Turn] (Repeat until victory)
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Combat Mechanics
- Direct Attack: Random damage (50–150) to enemy base.
- Unit Attacks:
- All units attack simultaneously at the end of the turn.
- Enemy units counter-attack if they survive.
- Unit Damage:
- Units take damage equal to the enemy's total attack output.
- Destroyed units are removed.
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Victory Conditions

- Enemy base reaches 0 HP.
- Enemy cannot afford actions (resources depleted + base destroyed).
Example Turn:
--- Player 1's Turn --- Resources: 500 | Base: 1000 HP | Enemy Base: 800 HP Actions: 1. Attack (Deal 50-150 damage to enemy base) 2. Reinforce (Heal base 20-50 HP for 100 resources) 3. Deploy Unit: - Infantry (50 resources) - Tank (200 resources) - Artillery (300 resources) 4. End Turn > Player 1 chooses "Deploy Tank" (cost: 200 resources) Resources: 300 | Tank deployed! --- Player 2's Turn --- ... > Player 2 chooses "Attack" Damage: 120 (random) Player 1 Base: 1000 - 120 = 880 HP --- End of Turn --- Player 1's Tank attacks: 75 damage (random) Player 2 Base: 800 - 75 = 725 HP
Advanced Mechanics (MOD Features):
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Terrain Bonuses
- Forest: Units take 20% less damage.
- Hills: Artillery damage +30%.
- Plains: No bonus/penalty.
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Special Abilities (Unlock at 1000 total resources spent):
- Barrage: Deal 200 damage (cooldown: 3 turns).
- Fortify: Base heals 100 HP (cooldown: 4 turns).
- Sabotage: Destroy one random enemy unit.
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Dynamic Events
- Random events each turn:
- "Reinforcements arrive": +200 resources.
- "Supply raid": Steal 50–150 enemy resources.
- "Disease": All units lose 20% HP.
- Random events each turn:
Game Over Screen:
VICTORY! Player 1 defeats Player 2! Final Stats: - Turns: 12 - Resources Spent: 1500 - Units Deployed: 5 - Damage Dealt: 1200
How to Play:
- Players take turns selecting actions.
- Balance aggression (attacks) with defense (reinforcements/units).
- Manage resources to deploy powerful units.
- Use terrain and abilities strategically.
- Adapt to random events to gain advantages.
Victory favors the tactician who combines offense, defense, and resource management! 🎮⚔️
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蓝警之家 » State of War MOD
蓝警之家 » State of War MOD